#include "Buffer.h"
#include "Event.h"
#include "Stack.h"
#include <bitset>
#include <map>
#include <string>
#include <unordered_map>
#include <cstdio>
#include <cstring>
#include "Actor.inl"
Go to the source code of this file.
◆ MANA_ASSERT_ILLIGAL_CALL_IN_INIT_ACTION
#define MANA_ASSERT_ILLIGAL_CALL_IN_INIT_ACTION |
( |
|
P | ) |
|
Value: { \
if(P->GetVirtualMachine()->IsInInitAction()){ \
return; \
}
initアクション中ならばreturnします
◆ MANA_ASSERT_PARAMETER
#define MANA_ASSERT_PARAMETER |
( |
|
P, |
|
|
|
I |
|
) |
| |
Value: { \
if(P->GetArgumentCount() != I) \
return; \
}
引数の数を調べ、一致しない場合はreturnします